Senior Product / Software Engineer & Solutions Architect

I help small teams ship the impossible.

Deep engineering judgment and AI fluency, from concept to market — across UI/UX, real-time simulation, VR/XR, and AI-augmented development.

Most impactful on small teams shipping work that probably shouldn't be possible at this scale.

Selected Work

Five projects, one throughline: ambitious systems shipped by small teams.

Spanning space-domain awareness, industrial logistics, educational simulation, indie game systems, and AI-augmented tooling.

Forerunner 3 — BabylonJS 3D visualization of space-domain awareness data (placeholder).
01

Forerunner 3

Space Interactions · Technical Lead · 2025–2026

A web-based 3D visualization platform for space-domain awareness, fusing live satellite data, Google Earth tiling, and real-time FAA traffic into one navigable scene.

As founding technical lead, I drove a fast-tracked, AI-augmented rebuild of a legacy WebGL/JS platform into a modern BabylonJS/TypeScript application — with UI/UX and 3D mesh optimization tuned for clarity under heavy live data. The lineage runs deep: Forerunner 2 indexed 500,000+ historical TLE records with time-traversal queries, and the orbital-debris work was presented at the 2024 Space Symposium.

Role
Technical Lead · Founding Engineering Team
Stack
BabylonJSTypeScriptRESTGoogle Earth tilesFAA feeds
Phillips Lifestyles — dual-window logistics and scheduling platform (placeholder).
02

Phillips Lifestyles

CTO & Design Lead · 2015–2024

A multi-system logistics platform built from the ground up: a C# desktop client, MongoDB, custom IoT GPS hardware across an 18-vehicle fleet, and AutoHotkey RPA bridging a legacy POS.

I architected a unified scheduling system around a dual-window UI philosophy, letting six service techs and three-to-four maintenance techs run their days from one tool. A local-first data store kept crews productive offline, with redundant Google Calendar sync so field techs always had their schedule in hand, while custom Particle.io hardware tracked the fleet in real time and RPA bridged an aged POS that had no API.

$1.5M revenue increase ~$300K/yr labor saved
Role
Architect · Tech Lead · Designer
Stack
C#MongoDBGoogle Calendar APIParticle.io IoTAutoHotkey RPA
COGNiTiON Mobile Planetarium — dome show in progress (placeholder).
Custom thermal-isolated small-form-factor PC build (placeholder).
03

COGNiTiON Mobile Planetarium

Earth & Space Lab Director · 2023–Present

A $50K real-time astronomical simulation rig, custom-integrated à la carte from international vendors: an Israeli dome, a Belgian fisheye lens, and a SEILER/ZEISS custom-modified projector.

After rejecting off-the-shelf commercial systems, I sourced components internationally — traveling to RSA Cosmos in France to inform the design — and became SEILER's first customer for a fully custom-integrated mobile platform. The build adds novel external, thermal-isolated electronics and a 5G wireless presenter interface designed so kids can take the controls without breaking the show.

100+ live shows 10,000+ attendees
Role
Systems Architect · Designer · Presenter
Stack
Space EngineCustom SFF PC build5G wireless presenter UI
Blockade Runner — voxel space-sim and ship-construction system (placeholder).
04

Blockade Runner

ZanMgt · Co-Founder & Lead Designer · 2011–2016

A voxel-based space-sim with a unique ship-construction system and realistic physics — 5,000+ paying early-access customers across international markets, on a bi-weekly release cadence.

The heart of the game was ship construction as a genuine design problem, where every block of mass changed how a vessel handled. We shipped fortnightly in tight dialogue with the community, and the voxel work — including the Liquid Cubed real-time fluid-simulation experiments — still reads as distinctive in 2026. A tiny team that landed thousands of paying customers worldwide.

5,000+ paying customers Bi-weekly release cadence
Role
Co-Founder · Lead Designer
Tech
Custom voxel engineReal-time physicsProprietary fluid sim
AI-augmented engineering tooling — composite of shipped internal apps (placeholder).
Tool composite — mascot notifier, call-stack visualizer, fisheye converter (placeholder).
05

AI-Augmented Engineering Workflow

HarrisXR LLC · Founder & Sole Engineer · 2025–2026

10+ shipped Python and web tools built for internal and team use — the patterns I developed while evangelizing AI-first workflows, made tangible.

I work in Claude Code as my primary coding partner inside a structured plan → review → implement cycle that keeps AI velocity from turning into technical debt. The tools below are that workflow in practice — utilities spanning reverse-engineering, real-time projection math, and developer ergonomics.

  • Wulfram 2 call-stack visualizer
  • 360° → 180° fisheye video converter
  • Mascot notification system
  • French voice practice via Grok
Role
Founder · Sole Engineer
Stack
PythonAutoHotkey 2TypeScriptClaude CodeCodexGemini
About
Portrait of Aaron M. Harris.

I'm Aaron M. Harris. I've been writing software since I was in 5th grade, shipping production work since 2011, and I currently lead technical work on the Forerunner platform at Space Interactions.

What sets me apart is deep engineering judgment paired with AI fluency. I work in Claude Code as my primary coding partner, architect systems where AI accelerates delivery without creating technical debt, and bring the same approach to the teams I lead.

The work that lights me up has people on the other end of it — watching an audience get hooked on space, or hearing that service techs are home for dinner at 5 p.m.

Currently based in Traverse City, Michigan.

Read the full bio on LinkedIn
© 2026 Aaron M. Harris · Traverse City, MI